Evolution trees
One diagram per Rookie: every form, the level it needs from the form before it, and the full route to any form.
REFERENCEEvolution chart
Every form each Rookie can learn, its requirements, full route, techniques, stats and resistances.
REFERENCEDNA techniques
Every pair technique: the two Digimon that perform it, what it does and the Digimon it summons.
TOOLRoute builder
Lay out whole routes with parallel branches and joins, one under the other, with notes, and export them to a file.
TOOLRoute planner
Build a partner's route step by step: the level it reaches, the forms each step unlocks and the techniques you can load.
INTERACTIVE · WIPAsuka Map
The Asuka server map: enemies by area and how they appear (random, fishing and trees, story). Still being finished.
Amaterasu Map
Not made yet.
Rookie stats
Each Rookie's average stats at levels 10 to 80 from levelling alone, with and without the growth-5 bug.
INTERACTIVEEnemies
All 193 enemies with their pictures: stats, resistances, techniques, drops and every battle they are in. Searchable.
INTERACTIVEDamage calculator
Work out the damage a technique does against any enemy, with your own stats and equipment.
INTERACTIVETechnique explorer
All 443 techniques. Sort, filter by type, element and effect, and see each effect's real numbers.
REFERENCEDamage formula
How damage is calculated, step by step, with worked examples.
REFERENCEBattle formulas
Damage, healing, buffs, status chances, elemental fields (and their bug), and how digivolutions are learned.
REFERENCEBugs
Bugs and oddities of the original game found in its code: the Thunder fields, the growth-5 stats and more.
SPREADSHEETtechniques.csv
The 443 techniques with every field, the effect amounts and the game's descriptions.
SPREADSHEETevolutions.csv
The 8 Rookies × 44 forms: required forms with their DV levels, and stat minimums.





