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Digimon World 2003 · original European version

Digivolution trees

Each arrow goes from a form you need at the level shown (that form's DV level) to the form it unlocks. Arrows leaving the Rookie are the partner's level. When a form also needs a minimum stat or resistance, it is written on its card. Hover a form to see its route; click it to pin it. Below the diagram, a table shows the strongest technique of each element that other Digimon can load.

PhysicalMagicFireWaterIceWindThunderMachineDark
Wheel: zoom · drag: pan

Strongest loadable techniques

For each kind of attack and element, the strongest technique that other Digimon can load, and the forms that learn it: the DV level at which each learns it → the one at which it can be loaded (the earliest first). Power is the total of all its hits.

Physical

ElementTechniquePowerMPLearned by
No elementImpact Rush240×3 = 72060Imperialdramon PM (20 → 60)
GranKuwagamon (65 → 85)
FireBurn Slash13032GuardiAngemon (15 → 45)
Kyukimon (25 → 50)
Waternone can be loaded
IceCold Slash13032GuardiAngemon (30 → 55)
Kyukimon (40 → 80)
WindVacuum Cannon16048Marsmon (25 → 55)
ThunderHeaven Hit16032Imperialdramon FM (10 → 30)
Marsmon (15 → 45)
MachineMechanical Bash16048MetalGarurumon (10 → 25)
MegaGargomon (5 → 25)
Imperialdramon (25 → 60)
MetalMamemon (35 → 80)
Darknone can be loaded

Magic

ElementTechniquePowerMPLearned by
No elementEnergy Drain50072GranKuwagamon (30 → 60)
Kabuterimon (60 → 99)
FireInferno350×3 = 1,050200Omnimon (60 → 85)
WaterGrand Wave30072Rosemon (10 → 30)
IceGiga Freeze30072Sakuyamon (50 → 90)
WindSylph Storm50072Seraphimon (35 → 65)
Imperialdramon (70 → 90)
ThunderLightning Bolt50072Sakuyamon (40 → 80)
MachineGod Bombard600120MegaGargomon (50 → 85)
DarkBlack Scewer350×3 = 1,050200Beelzemon (35 → 70)