Digimon World 2003 · original European version
Each arrow goes from a form you need at the level shown (that form's DV level) to the form it unlocks. Arrows leaving the Rookie are the partner's level. When a form also needs a minimum stat or resistance, it is written on its card. Hover a form to see its route; click it to pin it. Below the diagram, a table shows the strongest technique of each element that other Digimon can load.
For each kind of attack and element, the strongest technique that other Digimon can load, and the forms that learn it: the DV level at which each learns it → the one at which it can be loaded (the earliest first). Power is the total of all its hits.
| Element | Technique | Power | MP | Learned by |
|---|---|---|---|---|
| No element | Impact Rush | 240×3 = 720 | 60 | Imperialdramon PM (20 → 60) GranKuwagamon (65 → 85) |
| Fire | Burn Slash | 130 | 32 | GuardiAngemon (15 → 45) Kyukimon (25 → 50) |
| Water | none can be loaded | |||
| Ice | Cold Slash | 130 | 32 | GuardiAngemon (30 → 55) Kyukimon (40 → 80) |
| Wind | Vacuum Cannon | 160 | 48 | Marsmon (25 → 55) |
| Thunder | Heaven Hit | 160 | 32 | Imperialdramon FM (10 → 30) Marsmon (15 → 45) |
| Machine | Mechanical Bash | 160 | 48 | MetalGarurumon (10 → 25) MegaGargomon (5 → 25) Imperialdramon (25 → 60) MetalMamemon (35 → 80) |
| Dark | none can be loaded | |||
| Element | Technique | Power | MP | Learned by |
|---|---|---|---|---|
| No element | Energy Drain | 500 | 72 | GranKuwagamon (30 → 60) Kabuterimon (60 → 99) |
| Fire | Inferno | 350×3 = 1,050 | 200 | Omnimon (60 → 85) |
| Water | Grand Wave | 300 | 72 | Rosemon (10 → 30) |
| Ice | Giga Freeze | 300 | 72 | Sakuyamon (50 → 90) |
| Wind | Sylph Storm | 500 | 72 | Seraphimon (35 → 65) Imperialdramon (70 → 90) |
| Thunder | Lightning Bolt | 500 | 72 | Sakuyamon (40 → 80) |
| Machine | God Bombard | 600 | 120 | MegaGargomon (50 → 85) |
| Dark | Black Scewer | 350×3 = 1,050 | 200 | Beelzemon (35 → 70) |