All 443 techniques of the original European version, as they are in the game's code. Click a header to sort (click again to reverse) and use the filters to narrow down.
Pow./MP: power divided by cost (empty for 0 MP). Actual damage depends on Attack vs Defense (physical) or both sides' Spirit (magic), the element against the target's resistance, and critical hits. Next to each effect is its real value from the battle code and, for status ailments, the base chance: the attacker's Wisdom/8 is added and (resistance + the target's Wisdom/2)/8 is subtracted. Buffs and debuffs are a percentage of the stat and last a while depending on Spirit; they stack up to +100% or down to −50%. In the European version damage and healing are capped at 9999. Elemental fields: the element they weaken is the one in the code, which doesn't match the game's description; and in the original game (and the PC port) every field boosts Thunder because of a bug that Harmony fixes. Unnamed techniques are enemy-only or unused. Data taken from the dw3_decomp decompilation.