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Enemies DW2003

Every enemy of the original European game, read from its battle table and battle lists: base stats, resistances, techniques, the item it can leave and every battle it is in, with its level, HP and real stats there. Search by name, place, drop or technique; click an enemy for its data.

PhysicalMagicFireWaterIceWindThunderMachineDark

Stats in a battle are the base stats × the battle's strength / 16. MP 9999 means the enemy never runs out. EXP, DV and BIT are what the whole battle gives once won (shared with the enemies in "With"). EXP goes to the partners who fought: all of it to one, 60% each to two, a third each to three. Each Digimon form used gets DV × 10 / the partner's level (DV / 5 above level 50), split among the forms used (60% each for two), at least 1 and at most 10 (50 once the form is past its first levels). Drop chance is per battle won; with several enemies that carry an item, the game picks one of them at random first. Story battles are the ones events start: bosses, leaders and tamers. Trees: the hidden spots kicked with the boots (each map's first tree enemy comes 4 times in 5, its second 1 in 5). Fishing: the rod's gauge game (where the cursor stops picks the map's first or second fishing enemy, or nothing). Map events: a spot of the map that starts a battle.